Difference between revisions of "C3Fire:Doc/Modules/Forest Fire"

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=== Fire Fighting Unit ===
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The fire-fighting unnits in C3Fire is the basic units that is used to close out the fire.
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The fire-fighting  units can move in the geographical environment and extinguish fire. A basic fire-fighting unit can be in five states: doing nothing, moving, mobilizing, fire-fighting and demobilizing.<br>
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<BR>
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More properties and activities can be added with use of the modules Water Logistics and Fuel Logistics.
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<br>
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{| style="width: 530px;"
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| style="width: 150px; vertical-align: text-top; padding-left: 30px;"|
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'''Doing nothing'''
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| style="width: 380px;"|
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The fire-fighting unit stands still on a position on the map, waiting for a fire to start at the position or to get instructions from the user.<br><br>
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|-
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| style="vertical-align: text-top; padding-left: 30px;"|
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'''Moving'''
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|The fire-fighting unit is moving towards a specific position on the map. The user can select the position by selecting the unit intended position.<br><br>
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|-
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| style="vertical-align: text-top; padding-left: 30px;"|
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'''Mobilizing'''
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|The fire-fighting unit stands still on a position, preparing the equipment for fire fighting. When all equipment is ready the unit automatically starts to fight the fire.<br><br>
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|-
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| style="vertical-align: text-top; padding-left: 30px;"|
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'''Fire Fighting'''
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|The fire-fighting unit stands still on a position fighting the fire. When the fire is closed out or burned out the unit automatically start to demobilize.<br><br>
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|-
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| style="vertical-align: text-top; padding-left: 30px;"|
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'''Demobilizing'''
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|The fire-fighting unit stands still on a position preparing for moving. When all equipment is prepared the unit automatically starts to move if the user has selected a new intended position.
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|}
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<br>
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The fire fighting unit automatically starts to fight a fire if the unit stands still on a position that is burning. This means that if the player wants the unit to fight a fire at a position he sets the unit intention mark on that position. When the unit has arrived to that position it automatically starts to fight the fire.
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<br>
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<br>
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The player can change the intended position all the time, but if the unit is mobilizing or fire fighting the units waits until the fire is closed out or burned out and demobilizing is done, before it starts to move towards the new position. The fire fighting units have an unlimited tank of water.     
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==== Fire-Fighting Unit Collaboration ====
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When two or more units are at the same position they can collaborate when extinguish the fire. In the session configuration the manager can select to activate the collaboration method that should be used in the session. The following methods can be selected:
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UnitCollaboration, OnlyOneUnit and OnlyOneUnitAndTimeDelay.
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<br>
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{| style="width: 570px;"
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| style="width: 170px; vertical-align: text-top; padding-left: 30px;"|
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'''Unit Collaboration'''
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| style="width: 400px;"|
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The units collaborate well when fighting the fire in the square. The time for fighting the fire is half of the time that the most efficient unit in the square should have if it extinguish the fire alone. ''This is the default value''.<br><br>
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|-
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| style="vertical-align: text-top; padding-left: 30px;"|
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'''Only One Unit'''
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|The units do not collaborate when fighting the fire in the square. The time for fighting the fire is the time that the most efficient unit in the square should have if it extinguish the fire alone.<br><br>
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|-
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| style="vertical-align: text-top; padding-left: 30px;"|
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'''Only One Unit And Time Delay'''
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|The units do not collaborate when fighting the fire in the square. They interfere with each others work and a delay time is added to the fire fighting time.The time for fighting the fire is the best qualified fire fighting units time, but the unit have some extra time added to its regular fire fighting time.
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|}
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[[Category:Pages with broken file links|Doc/Simulation]]

Revision as of 12:45, 13 September 2019

Fire Fighting Unit

The fire-fighting unnits in C3Fire is the basic units that is used to close out the fire. The fire-fighting units can move in the geographical environment and extinguish fire. A basic fire-fighting unit can be in five states: doing nothing, moving, mobilizing, fire-fighting and demobilizing.

More properties and activities can be added with use of the modules Water Logistics and Fuel Logistics.

Doing nothing

The fire-fighting unit stands still on a position on the map, waiting for a fire to start at the position or to get instructions from the user.

Moving

The fire-fighting unit is moving towards a specific position on the map. The user can select the position by selecting the unit intended position.

Mobilizing

The fire-fighting unit stands still on a position, preparing the equipment for fire fighting. When all equipment is ready the unit automatically starts to fight the fire.

Fire Fighting

The fire-fighting unit stands still on a position fighting the fire. When the fire is closed out or burned out the unit automatically start to demobilize.

Demobilizing

The fire-fighting unit stands still on a position preparing for moving. When all equipment is prepared the unit automatically starts to move if the user has selected a new intended position.



The fire fighting unit automatically starts to fight a fire if the unit stands still on a position that is burning. This means that if the player wants the unit to fight a fire at a position he sets the unit intention mark on that position. When the unit has arrived to that position it automatically starts to fight the fire.

The player can change the intended position all the time, but if the unit is mobilizing or fire fighting the units waits until the fire is closed out or burned out and demobilizing is done, before it starts to move towards the new position. The fire fighting units have an unlimited tank of water.


Fire-Fighting Unit Collaboration

When two or more units are at the same position they can collaborate when extinguish the fire. In the session configuration the manager can select to activate the collaboration method that should be used in the session. The following methods can be selected: UnitCollaboration, OnlyOneUnit and OnlyOneUnitAndTimeDelay.

Unit Collaboration

The units collaborate well when fighting the fire in the square. The time for fighting the fire is half of the time that the most efficient unit in the square should have if it extinguish the fire alone. This is the default value.

Only One Unit

The units do not collaborate when fighting the fire in the square. The time for fighting the fire is the time that the most efficient unit in the square should have if it extinguish the fire alone.

Only One Unit And Time Delay

The units do not collaborate when fighting the fire in the square. They interfere with each others work and a delay time is added to the fire fighting time.The time for fighting the fire is the best qualified fire fighting units time, but the unit have some extra time added to its regular fire fighting time.