C3Fire Map Documentation

From C3LearningLabs

Map

Map Objects

The following map symbols are included in the distribution.

Vegetation
Fire
Spread
Delay
Normal 1 Normal
Birch Birch 2 Slow
Bush Bush 0.25 Very Fast
Pine Pine 0.5 Fast
Swamp Swamp 0 Not Burning
Resources

Aid

Aid

Ammo

Ammunition

Bank

Bank

Fuel

Fuel

Water

Water
Buildings
Camp camp
Health Centre Health Centre
Hospital Hospital
House House
Police Police
School School
Tent Tent
Other
People People
Vehicle Vehicle
Medical Transit Point Medical Transit Point
UAV Transit Point UAV Transit Point
Landing Area
Big landing area Big landing area
Big landing area Big landing area hospital




Unit symbols

The following unit symbols are included in the distribution.

Red Red Red Red Red Red Red Red Red Red

Red Red Red Red Red Red Red Red Red Red
Red Red

Fire Fighting Units
blue blue blue blue blue blue blue blue blue blue

blue blue blue blue blue blue blue blue blue blue
blue blue blue blue blue blue blue blue blue blue
blue blue blue

Blue
Blue light Blue light Blue light Blue light Blue light Blue light Blue light Blue light Blue light Blue light
Blue light Blue light Blue light Blue light Blue light Blue light Blue light Blue light Blue light Blue light
Blue light Blue light Blue light Blue light Blue light Blue light Blue light Blue light Blue light Blue light
Blue light Blue light Blue light
Blue light
brown brown brown brown brown brown brown brown brown brown
brown brown brown brown brown brown brown brown brown brown

brown brown

Brown
brown light brown light brown light brown light brown light brown light brown light brown light brown light brown light
brown light brown light brown light brown light brown light brown light brown light brown light brown light brown light
brown light brown light
Brown light
cyan cyan cyan cyan cyan cyan cyan cyan cyan cyan
cyan cyan cyan cyan cyan cyan cyan cyan cyan cyan
cyan cyan
Cyan
Gray Gray Gray Gray Gray Gray Gray Gray Gray Gray
Gray Gray Gray Gray Gray Gray Gray Gray Gray Gray
Gray Gray
Gray
Gray light Gray light Gray light Gray light Gray light Gray light Gray light Gray light Gray light Gray light
Gray light Gray light Gray light Gray light Gray light Gray light Gray light Gray light Gray light Gray light
Gray light Gray light
Gray light
Green Green Green Green Green Green Green Green Green Green
Green Green Green Green Green Green Green Green Green Green
Green Green Green Green Green Green Green
Green
Lilac Lilac Lilac Lilac Lilac Lilac Lilac Lilac Lilac Lilac
Lilac Lilac Lilac Lilac Lilac Lilac Lilac Lilac Lilac Lilac
Lilac Lilac Lilac Lilac
Lilac
Orange Orange Orange Orange Orange Orange Orange Orange Orange Orange
Orange Orange Orange Orange Orange Orange Orange Orange Orange Orange
Orange Orange
Orange
Sand Sand Sand Sand Sand Sand Sand Sand Sand Sand
Sand Sand Sand Sand Sand Sand Sand Sand Sand Sand
Sand Sand
Sand
Yellow Yellow Yellow Yellow Yellow Yellow Yellow Yellow Yellow Yellow
Yellow Yellow Yellow Yellow Yellow Yellow Yellow Yellow Yellow Yellow
Yellow Yellow
Yellow

View

Synfält En enhet ser normalt 3x3 rutor, vilka markeras med svarta hörnsträck på kartan. Ledningsenheterna har ett större synfält. Under simuleringen sänder enheterna den information de ser till spelarna. Spelarna får aldrig någon i information om vad som sker utanför synfältet.

• Figure 13, Visar den simulerade branden. • Figure 14, Visar enheternas synfält. • Figure 15, Visar vad spelarna ser.

Observera att spelarna ej ser hela branden och att hela brandgatan ej syns.